Elshard - The Lost Isle
Genre: 3D Puzzle-Platformer
Project Duration: 9 Months
Engine: Unreal Engine
Elshard - The Lost Isle is a solo project which I developed for my final project in Lasalle College. The core pillars for this game is based on exploration which player has to solve environment puzzles, find objectives and overcome challenges.
My responsibilities include on level design, level arts, gameplay experience, and UI/UX Design.
Project Duration: 9 Months
Engine: Unreal Engine
Elshard - The Lost Isle is a solo project which I developed for my final project in Lasalle College. The core pillars for this game is based on exploration which player has to solve environment puzzles, find objectives and overcome challenges.
My responsibilities include on level design, level arts, gameplay experience, and UI/UX Design.
In-Game ScreenShots
Level Design & Layout
UI Design
Luna
Genre: 2D Rouge-Like
Project Duration: 9 Months
Engine: Unity
Luna is a fast paced 2D rouge-like game which is a group project from LaSalle College. The game designed with an emphasis on combat, platform challenges and exploration.
I was responsible mainly in the 2D level arts and level design aspects of the game.
Project Duration: 9 Months
Engine: Unity
Luna is a fast paced 2D rouge-like game which is a group project from LaSalle College. The game designed with an emphasis on combat, platform challenges and exploration.
I was responsible mainly in the 2D level arts and level design aspects of the game.
In-Game Level Screenshots
Level Design & Layout
LUMINA
Genre: VR - Experience
Project Duration: 3 Months
Engine: Unity
LUMINA is a VR experience developed by a group of students partnering with LiminalVR. I was responsible to design the level and to create ambience to support an awe experience. Also, I had responsibilities to maintain optimization such as, draw calls, texture, and lighting.
Project Duration: 3 Months
Engine: Unity
LUMINA is a VR experience developed by a group of students partnering with LiminalVR. I was responsible to design the level and to create ambience to support an awe experience. Also, I had responsibilities to maintain optimization such as, draw calls, texture, and lighting.